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Graveyard Keeper 2Wiki & Database

Items

Items
Healing Potion II

Items

Healing Potion II

Base stack limit · 20Alchemy & potions

Wiki overview

Healing Potion II is an item in Graveyard Keeper 2, filed under Alchemy & potions. Its effects on use include Health (+40). Can only be used in battle. It has research or decomposition records at Study Table. It is linked to 52 alchemy combinations.

Compiled from the recorded properties and relationships; separate from the original game text.

In-game description

Restores health. Combat Only.

How to use

Can only be used in battle.

Effects on use

Health
+40

How to get it

Merchant stock
Alchemist

Availability depends on progress, location or current stock.

Study and decomposition

Study TableStudy Table

Materials needed

Technology points

Red
50
Green
0
Blue
10

What you get

Possible result× 1

One-time research.

Alchemy combinations

Each row is one complete combination. Different rows are alternatives. Availability depends on formula discovery and workstation access.

StoneStone× 2
What you get × 1Healing Potion IIHealing Potion II
Where to craft · Unlock requirements
Laboratory ILaboratory I
Laboratory IILaboratory II

This formula must be unlocked or discovered in your save.

StoneStone× 1
ClayClay× 2
What you get × 1Healing Potion IIHealing Potion II
Where to craft · Unlock requirements
Laboratory ILaboratory I
Laboratory IILaboratory II

This formula must be unlocked or discovered in your save.

StoneStone× 1
ClayClay× 1
SandSand× 1
What you get × 1Healing Potion IIHealing Potion II
Where to craft · Unlock requirements
Laboratory ILaboratory I
Laboratory IILaboratory II

This formula must be unlocked or discovered in your save.

What you get × 1Healing Potion IIHealing Potion II
Where to craft · Unlock requirements
Laboratory ILaboratory I
Laboratory IILaboratory II

This formula must be unlocked or discovered in your save.

StoneStone× 1
ClayClay× 1
FleshFlesh× 1
What you get × 1Healing Potion IIHealing Potion II
Where to craft · Unlock requirements
Laboratory ILaboratory I
Laboratory IILaboratory II

This formula must be unlocked or discovered in your save.

StoneStone× 1
SandSand× 2
What you get × 1Healing Potion IIHealing Potion II
Where to craft · Unlock requirements
Laboratory ILaboratory I
Laboratory IILaboratory II

This formula must be unlocked or discovered in your save.

What you get × 1Healing Potion IIHealing Potion II
Where to craft · Unlock requirements
Laboratory ILaboratory I
Laboratory IILaboratory II

This formula must be unlocked or discovered in your save.

StoneStone× 1
SandSand× 1
FleshFlesh× 1
What you get × 1Healing Potion IIHealing Potion II
Where to craft · Unlock requirements
Laboratory ILaboratory I
Laboratory IILaboratory II

This formula must be unlocked or discovered in your save.

What you get × 1Healing Potion IIHealing Potion II
Where to craft · Unlock requirements
Laboratory ILaboratory I
Laboratory IILaboratory II

This formula must be unlocked or discovered in your save.

Where to craft · Unlock requirements
Laboratory ILaboratory I
Laboratory IILaboratory II

This formula must be unlocked or discovered in your save.

What you get × 1Healing Potion IIHealing Potion II
Where to craft · Unlock requirements
Laboratory ILaboratory I
Laboratory IILaboratory II

This formula must be unlocked or discovered in your save.

Where to craft · Unlock requirements
Laboratory ILaboratory I
Laboratory IILaboratory II

This formula must be unlocked or discovered in your save.

Trading conditions

Base stock is not current stock. Trade availability depends on merchant tier, progress and remaining inventory.

Merchant stockMerchant tierMerchant sellsMerchant buysBase stock
AlchemistInitially locked in orders2YesYes10
AlchemistInitially locked in orders3YesYes10