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Graveyard Keeper 2Wiki & Database

Items

Items
Reanimation Liquid

Items

Reanimation Liquid

Base stack limit · 20Alchemy & potions

Wiki overview

Reanimation Liquid is an item in Graveyard Keeper 2, filed under Alchemy & potions. It has research or decomposition records at Study Table. It is linked to 556 alchemy combinations. Recorded sources include Reanimation Liquid and Alchemist.

Compiled from the recorded properties and relationships; separate from the original game text.

No dedicated in-game description was found for this item in the current build.

How to get it

Merchant stock
Alchemist
Merchant stock
Gunter

Availability depends on progress, location or current stock.

Study and decomposition

Study TableStudy Table

Materials needed

Technology points

Red
30
Green
50
Blue
25

What you get

Possible result× 1

One-time research.

Alchemy combinations

Each row is one complete combination. Different rows are alternatives. Availability depends on formula discovery and workstation access.

What you get × 1Reanimation LiquidReanimation Liquid
Where to craft · Unlock requirements
Laboratory ILaboratory I
Laboratory IILaboratory II

This formula must be unlocked or discovered in your save.

Related entry not yet confirmed
StickStick× 1
TinTin× 1
What you get × 1Reanimation LiquidReanimation Liquid
Where to craft · Unlock requirements
Laboratory ILaboratory I
Laboratory IILaboratory II

This formula must be unlocked or discovered in your save.

Related entry not yet confirmed
What you get × 1Reanimation LiquidReanimation Liquid
Where to craft · Unlock requirements
Laboratory ILaboratory I
Laboratory IILaboratory II

This formula must be unlocked or discovered in your save.

Related entry not yet confirmed
What you get × 1Reanimation LiquidReanimation Liquid
Where to craft · Unlock requirements
Laboratory ILaboratory I
Laboratory IILaboratory II

This formula must be unlocked or discovered in your save.

Related entry not yet confirmed
Where to craft · Unlock requirements
Laboratory ILaboratory I
Laboratory IILaboratory II

This formula must be unlocked or discovered in your save.

Related entry not yet confirmed
Where to craft · Unlock requirements
Laboratory ILaboratory I
Laboratory IILaboratory II

This formula must be unlocked or discovered in your save.

Related entry not yet confirmed
Where to craft · Unlock requirements
Laboratory ILaboratory I
Laboratory IILaboratory II

This formula must be unlocked or discovered in your save.

Related entry not yet confirmed
Where to craft · Unlock requirements
Laboratory ILaboratory I
Laboratory IILaboratory II

This formula must be unlocked or discovered in your save.

Related entry not yet confirmed
Where to craft · Unlock requirements
Laboratory ILaboratory I
Laboratory IILaboratory II

This formula must be unlocked or discovered in your save.

Related entry not yet confirmed
Where to craft · Unlock requirements
Laboratory ILaboratory I
Laboratory IILaboratory II

This formula must be unlocked or discovered in your save.

Related entry not yet confirmed
Where to craft · Unlock requirements
Laboratory ILaboratory I
Laboratory IILaboratory II

This formula must be unlocked or discovered in your save.

Related entry not yet confirmed
Where to craft · Unlock requirements
Laboratory ILaboratory I
Laboratory IILaboratory II

This formula must be unlocked or discovered in your save.

Related entry not yet confirmed

Trading conditions

Base stock is not current stock. Trade availability depends on merchant tier, progress and remaining inventory.

Merchant stockMerchant tierMerchant sellsMerchant buysBase stock
Gunter1NoYes3
Gunter2YesYes3
Gunter3YesYes3
AlchemistInitially locked in orders1YesYes5
AlchemistInitially locked in orders2YesYes10
AlchemistInitially locked in orders3YesYes10

Quest connections

Contains story spoilers. These are recorded quest actions and requirements; progress and other conditions still apply. Some events are hidden from the quest journal.

Personal Zombie Zone · Receive × 2

When the quest starts

Albert